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Solving the Training Dilemma with Game-Based Learning

White Paper Published By: Digitec Interactive
Digitec Interactive
Published:  Sep 10, 2010
Type:  White Paper
Length:  7 pages

Corporations and not-for-profi ts have long struggled with how to effectively train their employees, while showing a solid return on investment (ROI). The rising costs associated with instructor-led training have added to the dilemma. Imagine that you need to train 500 employees a year. You need to pay your trainers' travel expenses, their salary, and administrative costs associated with training guides and materials. And then there are the productivity costs related to taking employees away from their jobs. It all adds up to a lot of time and money. And how effective is your training, really? According to research performed originally by Edgar Dole and proven by the National Training Laboratory Institute, learners only retain 5% of information taught through instructor-led training. Now, compare that with a 75% knowledge retention rate using the practice by doing approach. This concise and informative white paper explores: Game-based learning for today's workforce Who the Next Gen Learner is and why they require immersive learning How we got to this age of game What the future looks like for game-based learning How other organizations are using game-based learning to engage their learners



Tags : 
game-based learning, e-learning, serious games